Searched refs:cz1 (Results 1 – 4 of 4) sorted by relevance
550 const Vec4 cz1 = c10*(1.0f - c1) + c11*c1; in is3DTrilinearFilterResultValid() local552 if (isLinearRangeValid(prec, cz0, cz1, wBounds, result)) in is3DTrilinearFilterResultValid()
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