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Searched refs:d3d9 (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3D9.cpp56 d3d9 = 0; in Direct3D9()
147 if(d3d9) in ~Direct3D9()
149 d3d9->Release(); in ~Direct3D9()
150 d3d9 = 0; in ~Direct3D9()
200 if(d3d9) in CheckDepthStencilMatch()
202 …return d3d9->CheckDepthStencilMatch(adapter, deviceType, adapterFormat, renderTargetFormat, depthS… in CheckDepthStencilMatch()
221 if(d3d9) in CheckDeviceFormat()
223 …return d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, usage, resourceType, checkForma… in CheckDeviceFormat()
735 if(d3d9) in CheckDeviceFormatConversion()
737 return d3d9->CheckDeviceFormatConversion(adapter, deviceType, sourceFormat, targetFormat); in CheckDeviceFormatConversion()
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DDirect3D9.hpp72 IDirect3D9 *d3d9; member in D3D9::Direct3D9
DDirect3DDevice9.cpp54d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags,… in Direct3DDevice9() argument
61 d3d9->AddRef(); in Direct3DDevice9()
192 d3d9->Release(); in ~Direct3DDevice9()
193 d3d9 = 0; in ~Direct3DDevice9()
538 …if(edgeLength == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(ad… in CreateCubeTexture()
571 …if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DU… in CreateDepthStencilSurface()
656 …if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D… in CreateOffscreenPlainSurface()
785 …if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DU… in CreateRenderTarget()
836 …if(width == 0 || height == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDevic… in CreateTexture()
960 …t == 0 || depth == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(… in CreateVolumeTexture()
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DD3D9.rc75 VALUE "OriginalFilename", "d3d9.dll"
DDirect3DDevice9.hpp55 …Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE device…
207 Direct3D9 *d3d9; member in D3D9::Direct3DDevice9
DDirect3DDevice9Ex.cpp348 long Direct3DDevice9Ex::GetDirect3D(IDirect3D9 **d3d9) in GetDirect3D() argument
350 TRACE("IDirect3D9 **d3d9 = 0x%0.8p", d3d9); in GetDirect3D()
352 return Direct3DDevice9::GetDirect3D(d3d9); in GetDirect3D()
/external/mesa3d/src/gallium/state_trackers/nine/
DREADME23 for f in d3d9.dll gdi32.dll user32.dll wineps.drv winex11.drv;
61 drivers or something else is wrong, d3d9.dll will automatically revert to using
70 Debugging information can be gotten with the WINEDEBUG channels d3d9 and
Ddevice9.c155 This->d3d9 = pD3D9; in NineDevice9_ctor()
161 IDirect3D9_AddRef(This->d3d9); in NineDevice9_ctor()
567 if (This->d3d9) { IDirect3D9_Release(This->d3d9); } in NineDevice9_dtor()
657 IDirect3D9_AddRef(This->d3d9); in NineDevice9_GetDirect3D()
658 *ppD3D9 = This->d3d9; in NineDevice9_GetDirect3D()
Ddevice9.h72 IDirect3D9 *d3d9; member
/external/skqp/third_party/angle2/
DBUILD.gn118 "d3d9.lib",
/external/skia/third_party/angle2/
DBUILD.gn118 "d3d9.lib",
/external/webrtc/talk/
Dlibjingle.gyp627 'd3d9.lib',
/external/mesa3d/src/gallium/docs/source/
Dcontext.rst246 GL clear or explicit rectangles like d3d9 uses). It can, however, also clear