Home
last modified time | relevance | path

Searched refs:dDepth (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DVolumeTexture9.cpp198 int dDepth = dest->getDepth(); in GenerateMipSubLevels() local
204 float d = (float)sDepth / (float)dDepth; in GenerateMipSubLevels()
208 for(int k = 0; k < dDepth; k++) in GenerateMipSubLevels()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp650 int dDepth = dest->getDepth(); in stretchCube() local
653 (dWidth == 0) || (dHeight == 0) || (dDepth == 0)) in stretchCube()
658 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()
675 for(int z = 0; z < dDepth; z++) in stretchCube()