Searched refs:d_b (Results 1 – 5 of 5) sorted by relevance
341 int d_b = b - static_cast<uint8_t>(p_color); in ConvertBuffer_Rgb2PltRgb8() local342 err = d_r * d_r + d_g * d_g + d_b * d_b; in ConvertBuffer_Rgb2PltRgb8()
302 "For one-dimensional array textures, h_b and d_b are treated as 1,304 For two-dimensional array textures, d_b is always treated as one,
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