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Searched refs:deFloatClamp (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderBuiltinVarTests.cpp181 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate()
182 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
/external/deqp/framework/delibs/debase/
DdeMath.h77 DE_INLINE float deFloatClamp (float x, float mn, float mx) { return (x <= mn) ? mn : ((x >= mx) ?… in deFloatClamp() function
/external/deqp/framework/common/
DtcuTextureUtil.cpp968 float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f); in fillWithRepeatableGradient()
1230 float rc = deFloatClamp(color[0], 0.0f, maxVal); in packRGB999E5()
1231 float gc = deFloatClamp(color[1], 0.0f, maxVal); in packRGB999E5()
1232 float bc = deFloatClamp(color[2], 0.0f, maxVal); in packRGB999E5()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp758 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference()
759 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp705 float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference()
706 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate()
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp2385 const float fx1 = deFloatClamp((sfx - sx0) * oosx, 0.0f, 1.0f); in computeVertexReference()
2386 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference()
DvktShaderRenderTextureFunctionTests.cpp2607 computedLod = deFloatClamp(computedLod, 0.0f, (float)maxAccessibleLevel); in computeLevelFromLod()
2618 return deFloatClamp(deFloatCeil(computedLod + 0.5f) - 1.0f, 0.0f, (float)maxAccessibleLevel); in computeLevelFromLod()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp924 deFloatClamp(s_source_texture_data_sn[channel], 0, 1); in checkDestinationTexture()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp380 …const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minV… in FloatLiteral()