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Searched refs:deFloatFloor (Results 1 – 25 of 47) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp1129 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1131 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1160 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1162 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1196 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1198 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1231 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1233 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
2021 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
2063 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
Des3fShaderSwitchTests.cpp79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
Des3fShaderCommonFunctionTests.cpp1122 const float ref = deFloatFloor(in0); in compare()
1143 const int minRes = int(deFloatFloor(in0-eps)); in compare()
1144 const int maxRes = int(deFloatFloor(in0+eps)); in compare()
1344 const float ref0 = deFloatFloor(in0); in compare()
1595 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
Des3fShaderConstExprTests.cpp117 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
Des3fFragDepthTests.cpp409 int step = (int)deFloatFloor(d / depthStep); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp1158 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1160 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1189 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1191 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1225 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1227 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1260 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1262 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
2069 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
2111 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
Des2fShaderConstExprTests.cpp108 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
Des2fDepthRangeTests.cpp383 int step = (int)deFloatFloor(d / depthStep); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderStructTests.cpp1107 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0] + 0.5f)) in init()
1109 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1] + 0.5f)) in init()
1142 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0] + 0.5f)) in init()
1144 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1] + 0.5f)) in init()
1182 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0] + 0.5f)) in init()
1184 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1] + 0.5f)) in init()
1221 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0] + 0.5f)) in init()
1223 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1] + 0.5f)) in init()
2026 if (deFloatFloor(c.coords[1] + 1.0f) == deFloatFloor(1.1f)) in init()
2086 if (deFloatFloor(c.coords[1] + 1.0f) != deFloatFloor(1.1f)) in init()
DvktShaderRenderSwitchTests.cpp96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
/external/deqp/framework/delibs/debase/
DdeMath.h88 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); } in deFloatFloor() function
90 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); } in deFloatRound()
91 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); } in deFloatFrac()
95 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a));… in deFloatTrunc()
213 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); } in deFloorFloatToInt32()
/external/deqp/framework/common/
DtcuTexLookupVerifier.cpp1415 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1416 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1434 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1480 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1481 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1499 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1791 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1792 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1816 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1846 const int minL = (int)deFloatFloor(layerCoord - err + 0.5f); // Round down in computeLayerRange()
[all …]
DtcuTexCompareVerifier.cpp837 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
838 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
856 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1120 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1121 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1139 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1194 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1195 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1213 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
DtcuVectorUtil.hpp59 template<> inline float mod (float x, float y) { return x - y * deFloatFloor(x / y); } in mod()
68 inline float fract (float f) { return f - deFloatFloor(f); } in fract()
451 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
DtcuRasterizationVerifier.cpp197 …aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[… in getTriangleAABB()
198 …aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[… in getTriangleAABB()
796 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyTriangleGroupInterpolationWithInterpolator()
797 (int)deFloatFloor(colorMinF.y()), in verifyTriangleGroupInterpolationWithInterpolator()
798 (int)deFloatFloor(colorMinF.z())); in verifyTriangleGroupInterpolationWithInterpolator()
1625 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyLineGroupPixelIndependentInterpolation()
1626 (int)deFloatFloor(colorMinF.y()), in verifyLineGroupPixelIndependentInterpolation()
1627 (int)deFloatFloor(colorMinF.z())); in verifyLineGroupPixelIndependentInterpolation()
1979 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifySinglesampleWideLineGroupInterpolation()
1980 (int)deFloatFloor(colorMinF.y()), in verifySinglesampleWideLineGroupInterpolation()
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DtcuTexture.cpp1643 return (float)size * (c - deFloatFloor(c)); in unnormalize()
2201 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset()
2241 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset()
2281 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset()
2321 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare()
2361 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare()
2707 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless()
2877 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
2969 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless()
3051 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare()
/external/deqp/framework/randomshaders/
DrsgUtils.hpp69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
DrsgProgramExecutor.cpp191 int x0 = (int)deFloatFloor((float)x / cellWidth); in computeVertexIndices()
192 int y0 = (int)deFloatFloor((float)y / cellHeight); in computeVertexIndices()
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmLoopDepInfTests.cpp155 inputFloats[ndx] = deFloatFloor(rnd.getFloat(1.0f, 100.0f)); in getComputeShaderSpec()
/external/deqp/external/openglcts/modules/common/
DglcShaderSwitchTests.cpp78 switch (int(deFloatFloor(evalCtx.coords.z() * 1.5f + 2.0f))) in evalSwitchDynamic()
DglcShaderConstExprTests.cpp370 …{ "floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatFloor(… in init()
408 …{ "floor", "floor(${T} (3.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatFloor(3.3f… in init()
/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp1205 const float ref = deFloatFloor(in0); in compare()
1226 const int minRes = int(deFloatFloor(in0-eps)); in compare()
1227 const int maxRes = int(deFloatFloor(in0+eps)); in compare()
1427 const float ref0 = deFloatFloor(in0); in compare()
1678 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp1411 const float ref = deFloatFloor(in0); in compare()
1432 const int minRes = int(deFloatFloor(in0-eps)); in compare()
1433 const int maxRes = int(deFloatFloor(in0+eps)); in compare()
1661 const float ref0 = deFloatFloor(in0); in compare()
1940 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
/external/deqp/modules/glshared/
DglsCalibration.cpp109 const int lowerNdx = (int)deFloatFloor(floatNdx); in linearSample()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderBitfieldOperationTests.cpp428 GLuint expected = ((int(deFloatFloor(data->inVec4[0] * 127.0f + 0.5f)) & 0xFF) << 0) | in test()
429 ((int(deFloatFloor(data->inVec4[1] * 127.0f + 0.5f)) & 0xFF) << 8) | in test()
430 ((int(deFloatFloor(data->inVec4[2] * 127.0f + 0.5f)) & 0xFF) << 16) | in test()
431 ((int(deFloatFloor(data->inVec4[3] * 127.0f + 0.5f)) & 0xFF) << 24); in test()

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