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Searched refs:deFloatLdExp (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmUtils.cpp500 float32.push_back(deFloatLdExp(1.f, -127)); in getFloat32s()
501 float32.push_back(-deFloatLdExp(1.f, -127)); in getFloat32s()
504 float32.push_back(deFloatLdExp(1.f, -100)); in getFloat32s()
505 float32.push_back(-deFloatLdExp(1.f, -100)); in getFloat32s()
507 float32.push_back(deFloatLdExp(1.f, -24)); // 2e-24: minimum 16-bit positive denormalized in getFloat32s()
508 float32.push_back(-deFloatLdExp(1.f, -24)); // 2e-24: maximum 16-bit negative denormalized in getFloat32s()
510 float32.push_back(deFloatLdExp(1.f, -14)); // 2e-14: minimum 16-bit positive normalized in getFloat32s()
511 float32.push_back(-deFloatLdExp(1.f, -14)); // 2e-14: maximum 16-bit negative normalized in getFloat32s()
522 float32.push_back(deFloatLdExp(1.f, 100)); in getFloat32s()
523 float32.push_back(-deFloatLdExp(1.f, 100)); in getFloat32s()
/external/deqp/framework/delibs/debase/
DdeMath.h96 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp5414 base = deFloatLdExp(1.0f, exp); in genRandom()
5415 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
5469 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
5470 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
5471 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
5491 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
5492 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
5555 base = deFloatLdExp(1.0f, exp); in genRandom()
5556 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
5620 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
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/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp4294 base = deFloatLdExp(1.0f, exp); in genRandom()
4295 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom()
4301 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom()
4332 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds()
4333 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds()
4334 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds()
4360 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds()
4361 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp714 const float zeroEpsilon = deFloatLdExp(1.0f, -13); in calcTextureEpsilon()
715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon; in calcTextureEpsilon()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderBitfieldOperationTests.cpp330 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]); in test()