Searched refs:deFloatLdExp (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmUtils.cpp | 500 float32.push_back(deFloatLdExp(1.f, -127)); in getFloat32s() 501 float32.push_back(-deFloatLdExp(1.f, -127)); in getFloat32s() 504 float32.push_back(deFloatLdExp(1.f, -100)); in getFloat32s() 505 float32.push_back(-deFloatLdExp(1.f, -100)); in getFloat32s() 507 float32.push_back(deFloatLdExp(1.f, -24)); // 2e-24: minimum 16-bit positive denormalized in getFloat32s() 508 float32.push_back(-deFloatLdExp(1.f, -24)); // 2e-24: maximum 16-bit negative denormalized in getFloat32s() 510 float32.push_back(deFloatLdExp(1.f, -14)); // 2e-14: minimum 16-bit positive normalized in getFloat32s() 511 float32.push_back(-deFloatLdExp(1.f, -14)); // 2e-14: maximum 16-bit negative normalized in getFloat32s() 522 float32.push_back(deFloatLdExp(1.f, 100)); in getFloat32s() 523 float32.push_back(-deFloatLdExp(1.f, 100)); in getFloat32s()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 96 DE_INLINE float deFloatLdExp (float a, int exponent) { return (float)ldexp(a, exponent); } in deFloatLdExp() function
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderBuiltinPrecisionTests.cpp | 5414 base = deFloatLdExp(1.0f, exp); in genRandom() 5415 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 5469 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 5470 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 5471 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 5491 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 5492 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds() 5555 base = deFloatLdExp(1.0f, exp); in genRandom() 5556 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 5620 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() [all …]
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/external/deqp/modules/glshared/ |
D | glsBuiltinPrecisionTests.cpp | 4294 base = deFloatLdExp(1.0f, exp); in genRandom() 4295 quantum = deFloatLdExp(1.0f, exp - fractionBits); in genRandom() 4301 quantum = deFloatLdExp(1.0f, minExp - fractionBits); in genRandom() 4332 const float minQuantum = deFloatLdExp(1.0f, minExp - fractionBits); in genFixeds() 4333 const float minNormalized = deFloatLdExp(1.0f, minExp); in genFixeds() 4334 const float maxQuantum = deFloatLdExp(1.0f, maxExp - fractionBits); in genFixeds() 4360 dst.push_back((float)sign * (deFloatLdExp(1.0f, maxExp) + in genFixeds() 4361 (deFloatLdExp(1.0f, maxExp) - maxQuantum))); in genFixeds()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 714 const float zeroEpsilon = deFloatLdExp(1.0f, -13); in calcTextureEpsilon() 715 textureEpsilon[i] = (1.0f / (deFloatLdExp(1.0f, bits) - 1.0f)) + zeroEpsilon; in calcTextureEpsilon()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderBitfieldOperationTests.cpp | 330 float expected = deFloatLdExp(data->inVec4[i], data->inIvec4[i]); in test()
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