/external/deqp/modules/egl/ |
D | teglWideColorTests.cpp | 902 float powRef = deFloatPow(reference, (1.0f/2.4f)); in expectedUint8() 1363 const float fp16Increment1 = deFloatPow(2.0, -11.0); in init() 1365 const float fp16Increment2 = deFloatPow(2.0, -10.0); in init() 1535 const float fp16Increment1 = deFloatPow(2.0, -11.0); in executeTest() 1537 const float fp16Increment2 = deFloatPow(2.0, -10.0); in executeTest() 1618 const float fp16Increment1 = deFloatPow(2.0, -11.0); in executeTest() 1620 const float fp16Increment2 = deFloatPow(2.0, -10.0); in executeTest()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderConstExprTests.cpp | 361 …{T} (1.7), ${T} (3.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatPow(1.7f, 3.5f) } }, in init() 399 …{ "pow", "pow(${T} (2.0), ${T} (2.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { deFloatPow(… in init()
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D | glcPackedPixelsTests.cpp | 1417 …GLfloat sharedExpMax = (deFloatPow(2.0f, (float)N) - 1.0f) / deFloatPow(2.0f, (float)N) * deFloatP… in unpack_UNSIGNED_INT_5_9_9_9_REV() 1427 GLfloat max_s = deFloatFloor(max_c / deFloatPow(2.0f, exp_p - (float)B - (float)N) + 0.5f); in unpack_UNSIGNED_INT_5_9_9_9_REV() 1431 if (0 <= max_s && max_s < deFloatPow(2.0f, (float)N)) in unpack_UNSIGNED_INT_5_9_9_9_REV() 1436 GLfloat red_s = deFloatFloor(red_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in unpack_UNSIGNED_INT_5_9_9_9_REV() 1437 GLfloat green_s = deFloatFloor(green_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in unpack_UNSIGNED_INT_5_9_9_9_REV() 1438 GLfloat blue_s = deFloatFloor(blue_c / deFloatPow(2.0f, exp_s - (float)B - (float)N) + 0.5f); in unpack_UNSIGNED_INT_5_9_9_9_REV()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderConstExprTests.cpp | 91 …(${T} (1.7), ${T} (3.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatPow(1.7f, 3.5f) }, in init()
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D | es2fBufferWriteTests.cpp | 488 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 118 DE_INLINE float deFloatPow (float a, float b) { return (float)pow(a, b); } in deFloatPow() function
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderConstExprTests.cpp | 98 …(${T} (1.7), ${T} (3.5))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatPow(1.7f, 3.5f) }, in init()
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D | es3fBufferWriteTests.cpp | 500 …const int size = de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.… in iterate()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 40 return deFloatPow((cs + 0.055f) / 1.055f, 2.4f); in sRGBChannelToLinear() 63 return 1.055f*deFloatPow(cl, 0.41666f) - 0.055f; in linearChannelToSRGB() 1235 float e = deFloatPow(2.0f, (float)(expp-eBias-mBits)); in packRGB999E5()
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D | tcuVectorUtil.hpp | 441 TCU_DECLARE_VECTOR_BINARY_FUNC(pow, deFloatPow)
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D | tcuTexture.cpp | 522 float e = deFloatPow(2.0f, (float)((int)exp - eBias - mBits)); in unpackRGB999E5()
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/external/deqp/modules/gles3/stress/ |
D | es3sSpecialFloatTests.cpp | 1178 const float texCoordX = deFloatPow(2.0f, (float)x - (float)gridSize / 2.0f); in iterate() 1179 const float texCoordY = deFloatPow(2.0f, (float)y - (float)gridSize / 2.0f); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 1196 return deFloatPow((value + 0.055f) / 1.055f, 2.4f); in convert_from_sRGB()
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D | gl4cTextureViewTests.cpp | 7678 deFloatPow(2.0f, (float)((int)exponent - 15 /* exponent bias */ - 9 /* mantissa */)); in verifyResultData() 7785 deFloatPow((reference_components_float[n_component] + 0.055f) / 1.055f, 2.4f); in verifyResultData()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderBitfieldOperationTests.cpp | 261 float result = data->outVec4[i] * deFloatPow(2.0, (float)data->outIvec4[i]); in test()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2984 if (deFloatPow((float)numIterations, (float)nestingDepth) > (float)maxTotalLoopIterations) in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 3004 if (deFloatPow((float)numIterations, (float)nestingDepth) > (float)maxTotalLoopIterations) in addShaderCompilationPerformanceCases()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiFeatureInfo.cpp | 222 …{ LIMIT(maxInterpolationOffset), 0, 0, 0, 0.5f - (1.0f/deFloatPow(2.0f, (float)limits->subPi… in validateFeatureLimits()
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