Searched refs:deUint32Hash (Results 1 – 8 of 8) sorted by relevance
510 const GLbitfield rawMask = (GLbitfield)deUint32Hash(wordNdx * 32 + triNdx); in drawPattern()820 const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row); in iterate()947 const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row); in iterate()959 const GLbitfield mask = (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row); in iterate()
705 paramCode = deUint32Hash(paramCode) + params.varyings.count; in paramsSeed()706 paramCode = deUint32Hash(paramCode) + params.varyings.type; in paramsSeed()707 paramCode = deUint32Hash(paramCode) + params.varyings.binding; in paramsSeed()708 paramCode = deUint32Hash(paramCode) + params.varyings.vtxInterp; in paramsSeed()709 paramCode = deUint32Hash(paramCode) + params.varyings.frgInterp; in paramsSeed()711 return deUint32Hash(paramCode); in paramsSeed()
871 const deUint32 randomMask = (deUint32)deUint32Hash(wordNdx << 2 ^ sample); in updateTexture()1235 de::Random rnd (deUint32Hash((deUint32)m_type)); in iterate()
607 DE_INLINE deUint32 deUint32Hash (deUint32 v) { return deInt32Hash((deInt32)v); } in deUint32Hash() function
297 …const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx… in iterate()
1272 …(testNdx).c_str(), "", numUnits, (TextureUnitCase::CaseType)caseType, deUint32Hash((deUint32)testN… in init()
9460 …const deUint32 seed = 2830980989u ^ deUint32Hash((deUint32)(m_iteration) * m_memoryProperties.memo… in createCommandsAndAllocateMemory()