Searched refs:deadZoneFilter (Results 1 – 1 of 1) sorted by relevance
262 …return deadZoneFilter(scaledMagnitude, mOrientationDeadZoneMin, mOrientationDeadZoneMax, mOrientat… in filterOrientationForMovement()265 private float deadZoneFilter(float magnitude, float min, float max, float scale) { in deadZoneFilter() method in InputGameInterface