Searched refs:dead_fanout (Results 1 – 1 of 1) sorted by relevance
599 bool* has_dead_fanout, int* dead_fanout) { in CheckForDeadFanout() argument610 *dead_fanout = selector.scalar<bool>()() ? 0 : 1; in CheckForDeadFanout()690 *dead_fanout = 1; in CheckForDeadFanout()755 int dead_fanout; in RemoveDeadBranches() local759 &has_dead_fanout, &dead_fanout)); in RemoveDeadBranches()763 GraphView::OutputPort dead(&node, dead_fanout); in RemoveDeadBranches()840 for (const MutableGraphView::InputPort& dead_fanout : in RemoveDeadBranches() local842 zombie_inputs.PushBack(dead_fanout); in RemoveDeadBranches()