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Searched refs:deallocateFunctionBody (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/third_party/LLVM/unittests/ExecutionEngine/JIT/
DJITMemoryManagerTest.cpp62 MemMgr->deallocateFunctionBody(FunctionBody2); in TEST()
64 MemMgr->deallocateFunctionBody(FunctionBody1); in TEST()
66 MemMgr->deallocateFunctionBody(FunctionBody3); in TEST()
143 MemMgr->deallocateFunctionBody(FunctionBody2); in TEST()
145 MemMgr->deallocateFunctionBody(FunctionBody1); in TEST()
147 MemMgr->deallocateFunctionBody(FunctionBody4); in TEST()
149 MemMgr->deallocateFunctionBody(FunctionBody3); in TEST()
151 MemMgr->deallocateFunctionBody(FunctionBody5); in TEST()
153 MemMgr->deallocateFunctionBody(FunctionBody6); in TEST()
DJITTest.cpp127 virtual void deallocateFunctionBody(void *Body) { in deallocateFunctionBody() function in __anona47825790111::RecordingJITMemoryManager
129 Base->deallocateFunctionBody(Body); in deallocateFunctionBody()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_misc.cpp284 virtual void deallocateFunctionBody(void *Body) { in deallocateFunctionBody() function in DelegatingJITMemoryManager
285 mgr()->deallocateFunctionBody(Body); in deallocateFunctionBody()
425 TheMM->deallocateFunctionBody(*i); in ~GeneratedCode()
469 virtual void deallocateFunctionBody(void *Body) { in deallocateFunctionBody() function in ShaderMemoryManager
/external/swiftshader/src/Reactor/
DLLVMRoutineManager.hpp44 virtual void deallocateFunctionBody(void *Body);
DLLVMRoutineManager.cpp113 void LLVMRoutineManager::deallocateFunctionBody(void *Body) in deallocateFunctionBody() function in rr::LLVMRoutineManager
/external/swiftshader/third_party/LLVM/include/llvm/ExecutionEngine/
DJITMemoryManager.h115 virtual void deallocateFunctionBody(void *Body) = 0;
/external/swiftshader/third_party/LLVM/lib/ExecutionEngine/JIT/
DJITMemoryManager.cpp484 void deallocateFunctionBody(void *Body) { in deallocateFunctionBody() function in __anone29d22b10211::DefaultJITMemoryManager
DJITEmitter.cpp1033 MemMgr->deallocateFunctionBody(Emitted->second.FunctionBody); in deallocateMemForFunction()