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Searched refs:debug_warn_once (Results 1 – 11 of 11) sorted by relevance

/external/virglrenderer/src/gallium/auxiliary/util/
Du_debug.h236 #define debug_warn_once(__msg) \ macro
246 #define debug_warn_once(__msg) \ macro
/external/mesa3d/src/gallium/auxiliary/util/
Du_debug.h242 #define debug_warn_once(__msg) \ macro
252 #define debug_warn_once(__msg) \ macro
Du_vbuf.c1230 debug_warn_once("u_vbuf_translate_begin() failed"); in u_vbuf_draw_vbo()
1251 debug_warn_once("u_vbuf_upload_buffers() failed"); in u_vbuf_draw_vbo()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_emit.c167 debug_warn_once("map of vertex buffer failed (out of memory?)"); in draw_pt_emit()
281 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in draw_pt_emit_linear()
Ddraw_pt_fetch_emit.c211 debug_warn_once("vertex buffer allocation failed (out of memory?)"); in fetch_emit_run()
304 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fetch_emit_run_linear()
Ddraw_pt_fetch_shade_emit.c245 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run_linear()
302 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_draw.c337 debug_warn_once("shader compile failed, skipping draw call.\n"); in vc4_draw_vbo()
470 debug_warn_once("unhandled line loop " in vc4_draw_vbo()
482 debug_warn_once("unhandled primitive " in vc4_draw_vbo()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_fs.c302 debug_warn_once("Unsupported shadow compare mode"); in make_fs_key()
313 debug_warn_once("Unsupported shadow compare function"); in make_fs_key()
Dsvga_tgsi_decl_sm30.c78 debug_warn_once("unsupported clip distance/vertex attribute\n"); in translate_vs_ps_semantic()
Dsvga_pipe_blit.c506 debug_warn_once("using software stencil blit"); in try_blit()
Dsvga_tgsi_insn.c290 debug_warn_once("svga: Too many temporary registers used in shader\n"); in get_temp()