Searched refs:debug_warn_once (Results 1 – 11 of 11) sorted by relevance
236 #define debug_warn_once(__msg) \ macro246 #define debug_warn_once(__msg) \ macro
242 #define debug_warn_once(__msg) \ macro252 #define debug_warn_once(__msg) \ macro
1230 debug_warn_once("u_vbuf_translate_begin() failed"); in u_vbuf_draw_vbo()1251 debug_warn_once("u_vbuf_upload_buffers() failed"); in u_vbuf_draw_vbo()
167 debug_warn_once("map of vertex buffer failed (out of memory?)"); in draw_pt_emit()281 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in draw_pt_emit_linear()
211 debug_warn_once("vertex buffer allocation failed (out of memory?)"); in fetch_emit_run()304 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fetch_emit_run_linear()
245 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run_linear()302 debug_warn_once("allocate or map of vertex buffer failed (out of memory?)"); in fse_run()
337 debug_warn_once("shader compile failed, skipping draw call.\n"); in vc4_draw_vbo()470 debug_warn_once("unhandled line loop " in vc4_draw_vbo()482 debug_warn_once("unhandled primitive " in vc4_draw_vbo()
302 debug_warn_once("Unsupported shadow compare mode"); in make_fs_key()313 debug_warn_once("Unsupported shadow compare function"); in make_fs_key()
78 debug_warn_once("unsupported clip distance/vertex attribute\n"); in translate_vs_ps_semantic()
506 debug_warn_once("using software stencil blit"); in try_blit()
290 debug_warn_once("svga: Too many temporary registers used in shader\n"); in get_temp()