Searched refs:decisionName (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 860 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init() local 864 DE_ASSERT(decisionName != DE_NULL); in init() 886 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; in init() 935 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init() local 939 DE_ASSERT(decisionName != DE_NULL); in init() 943 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str()… in init() 944 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_unstable").c_str… in init() 947 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, decisionName, "", loopGroups[groupNdx].typ… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 872 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init() local 876 DE_ASSERT(decisionName != DE_NULL); in init() 898 string caseName = string("") + decisionName + "_" + branchResultName + workloadDivisionSuffix; in init() 947 const char* decisionName = decisionType == (int)DECISION_STATIC ? "static" : in init() local 951 DE_ASSERT(decisionName != DE_NULL); in init() 955 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_stable").c_str()… in init() 956 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, (string(decisionName) + "_unstable").c_str… in init() 959 …vertexOrFragmentGroup->addChild(new LoopCase(m_context, decisionName, "", loopGroups[groupNdx].typ… in init()
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