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/external/swiftshader/src/OpenGL/compiler/
DValidateLimitations.cpp248 TIntermSequence& declSeq = decl->getSequence(); in validateForLoopInit() local
249 if (declSeq.size() != 1) { in validateForLoopInit()
253 TIntermBinary* declInit = declSeq[0]->getAsBinaryNode(); in validateForLoopInit()