Home
last modified time | relevance | path

Searched refs:defaultColorValue (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp163 short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; in sampleTexture() local
197 if(componentCount < 2) c.y = Short4(defaultColorValue); in sampleTexture()
198 if(componentCount < 3) c.z = Short4(defaultColorValue); in sampleTexture()
202 c.y = Short4(defaultColorValue); in sampleTexture()
204 c.z = Short4(defaultColorValue); in sampleTexture()
340 float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; in sampleTexture() local
379 if(componentCount < 2) c.y = Float4(defaultColorValue); in sampleTexture()
380 if(componentCount < 3) c.z = Float4(defaultColorValue); in sampleTexture()
384 c.y = Float4(defaultColorValue); in sampleTexture()
386 c.z = Float4(defaultColorValue); in sampleTexture()
/external/swiftshader/src/Shader/
DSamplerCore.cpp163 short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; in sampleTexture() local
215 if(componentCount < 2) c.y = Short4(defaultColorValue); in sampleTexture()
216 if(componentCount < 3) c.z = Short4(defaultColorValue); in sampleTexture()
237 c.y = Short4(defaultColorValue); in sampleTexture()
239 c.z = Short4(defaultColorValue); in sampleTexture()
385 float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; in sampleTexture() local
443 if(componentCount < 2) c.y = Float4(defaultColorValue); in sampleTexture()
444 if(componentCount < 3) c.z = Float4(defaultColorValue); in sampleTexture()
465 c.y = Float4(defaultColorValue); in sampleTexture()
467 c.z = Float4(defaultColorValue); in sampleTexture()