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Searched refs:defaultFbo (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/
DgluStateReset.cpp396 const deUint32 defaultFbo = renderCtx.getDefaultFramebuffer(); in resetStateES() local
397 const deUint32 drawBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()
398 const deUint32 readBuffer = defaultFbo != 0 ? GL_COLOR_ATTACHMENT0 : GL_BACK; in resetStateES()
400 gl.bindFramebuffer(GL_FRAMEBUFFER, defaultFbo); in resetStateES()
408 if (contextSupports(type, ApiType::es(3, 1)) && defaultFbo != 0) in resetStateES()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp197 deUint32 defaultFbo = m_context.getDefaultFramebuffer(); in bindFramebuffer() local
198 TCU_CHECK(framebuffer == 0 || framebuffer != defaultFbo); in bindFramebuffer()
213 m_wrapper->glBindFramebuffer(target, defaultFbo); in bindFramebuffer()