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Searched refs:default_uniform_qualifier (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dast_type.cpp191 if (state->default_uniform_qualifier->flags.q.bindless_sampler) { in merge_bindless_qualifier()
193 state->default_uniform_qualifier->flags.q.bindless_sampler = false; in merge_bindless_qualifier()
196 if (state->default_uniform_qualifier->flags.q.bindless_image) { in merge_bindless_qualifier()
198 state->default_uniform_qualifier->flags.q.bindless_image = false; in merge_bindless_qualifier()
201 if (state->default_uniform_qualifier->flags.q.bound_sampler) { in merge_bindless_qualifier()
203 state->default_uniform_qualifier->flags.q.bound_sampler = false; in merge_bindless_qualifier()
206 if (state->default_uniform_qualifier->flags.q.bound_image) { in merge_bindless_qualifier()
208 state->default_uniform_qualifier->flags.q.bound_image = false; in merge_bindless_qualifier()
Dglsl_parser_extras.h372 struct ast_type_qualifier *default_uniform_qualifier; member
Dglsl_parser_extras.cpp281 this->default_uniform_qualifier = new(this) ast_type_qualifier(); in _mesa_glsl_parse_state()
282 this->default_uniform_qualifier->flags.q.shared = 1; in _mesa_glsl_parse_state()
283 this->default_uniform_qualifier->flags.q.column_major = 1; in _mesa_glsl_parse_state()
Dglsl_parser.yy2730 block->default_layout = *state->default_uniform_qualifier;
2895 if (!state->default_uniform_qualifier->
2899 if (!state->default_uniform_qualifier->