Searched refs:deleteFlagged (Results 1 – 1 of 1) sorted by relevance
179 GLint deleteFlagged = 0; in isDeleteFlagged() local180 glGetProgramiv(name, GL_DELETE_STATUS, &deleteFlagged); in isDeleteFlagged()181 return deleteFlagged != 0; in isDeleteFlagged()186 GLint deleteFlagged = 0; in isDeleteFlagged() local187 glGetShaderiv(name, GL_DELETE_STATUS, &deleteFlagged); in isDeleteFlagged()188 return deleteFlagged != 0; in isDeleteFlagged()1029 GLint deleteFlagged = 0; in testDeleteUsed() local1030 glGetProgramiv(programId, GL_DELETE_STATUS, &deleteFlagged); in testDeleteUsed()1031 errors.check(deleteFlagged != 0, "Program object was not flagged as deleted"); in testDeleteUsed()