/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLinking.cpp | 91 gl.deleteShader(m_fs_id); in deinit() 98 gl.deleteShader(m_gs_id); in deinit() 293 gl.deleteShader(m_fs_id); in deinitSOs() 300 gl.deleteShader(m_gs_id); in deinitSOs() 307 gl.deleteShader(m_vs_id); in deinitSOs() 575 gl.deleteShader(m_fs_id); in deinitSOs() 582 gl.deleteShader(m_gs_id); in deinitSOs() 589 gl.deleteShader(m_vs_id); in deinitSOs() 897 gl.deleteShader(m_fs_id); in deinit() 904 gl.deleteShader(m_gs_id); in deinit() [all …]
|
D | esextcGeometryShaderNonarrayInput.cpp | 283 gl.deleteShader(m_gs_invalid_non_ib); in iterate() 284 gl.deleteShader(m_gs_invalid_ib); in iterate() 447 gl.deleteShader(m_fs); in deinit() 452 gl.deleteShader(m_gs_invalid_ib); in deinit() 457 gl.deleteShader(m_gs_invalid_non_ib); in deinit() 462 gl.deleteShader(m_gs_valid_ib); in deinit() 467 gl.deleteShader(m_gs_valid_non_ib); in deinit() 472 gl.deleteShader(m_vs_valid_ib); in deinit() 477 gl.deleteShader(m_vs_valid_non_ib); in deinit()
|
D | esextcGeometryShaderInput.cpp | 529 gl.deleteShader(m_fragment_shader_id); in deinit() 534 gl.deleteShader(m_geometry_shader_sized_arrays_id); in deinit() 539 gl.deleteShader(m_geometry_shader_unsized_arrays_id); in deinit() 544 gl.deleteShader(m_vertex_shader_id); in deinit() 774 gl.deleteShader(info.vs_id); in deinitCase() 779 gl.deleteShader(info.gs_id); in deinitCase() 784 gl.deleteShader(info.fs_id); in deinitCase() 1104 gl.deleteShader(m_fragment_shader_id); in deinit() 1109 gl.deleteShader(m_geometry_shader_id); in deinit() 1114 gl.deleteShader(m_vertex_shader_id); in deinit() [all …]
|
D | esextcGeometryShaderAPI.cpp | 430 gl.deleteShader(m_gs_id); in deinit() 595 gl.deleteShader(m_fs_id); in deinit() 609 gl.deleteShader(m_vs_id); in deinit() 818 gl.deleteShader(m_fs_id); in deinitSOs() 825 gl.deleteShader(m_gs_id); in deinitSOs() 832 gl.deleteShader(m_vs_id); in deinitSOs() 1417 gl.deleteShader(m_fs_id); in deinit() 1424 gl.deleteShader(m_gs_id); in deinit() 1458 gl.deleteShader(m_vs_id); in deinit() 1770 gl.deleteShader(m_fs_id); in deinit() [all …]
|
D | esextcGeometryShaderClipping.cpp | 122 gl.deleteShader(m_fs_id); in deinit() 127 gl.deleteShader(m_gs_id); in deinit() 132 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcGeometryShaderQualifiers.cpp | 69 gl.deleteShader(m_fs_id); in deinit() 76 gl.deleteShader(m_gs_id); in deinit() 97 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcGeometryShaderLayeredFramebuffer.cpp | 71 gl.deleteShader(m_fs_id); in deinit() 76 gl.deleteShader(m_gs_id); in deinit() 101 gl.deleteShader(m_vs_id); in deinit() 860 gl.deleteShader(m_fs_id); in deinit() 865 gl.deleteShader(m_gs_id); in deinit() 895 gl.deleteShader(m_vs_id); in deinit() 1139 gl.deleteShader(m_fs_id); in deinit() 1144 gl.deleteShader(m_gs_id); in deinit() 1169 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcGeometryShaderPrimitiveQueries.cpp | 282 gl.deleteShader(m_fs_id); in deinit() 287 gl.deleteShader(m_gs_id); in deinit() 292 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 155 gl.deleteShader(m_fs_id); in deinit() 161 gl.deleteShader(m_gs_id); in deinit() 167 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcGeometryShaderOutput.cpp | 444 gl.deleteShader(m_fragment_shader_id); in deinit() 449 gl.deleteShader(m_geometry_shader_id); in deinit() 454 gl.deleteShader(m_vertex_shader_id); in deinit()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.h | 83 virtual void deleteShader() = 0; 109 virtual void deleteShader(); 128 virtual void deleteShader();
|
D | Shader.cpp | 240 deleteShader(); in compile() 264 mResourceManager->deleteShader(mHandle); in release() 419 void VertexShader::deleteShader() in deleteShader() function in es2::VertexShader 456 void FragmentShader::deleteShader() in deleteShader() function in es2::FragmentShader
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 279 gl.deleteShader(m_fs_id); in deinit() 286 gl.deleteShader(m_quad_tessellation_tcs_id); in deinit() 293 gl.deleteShader(m_quad_tessellation_tes_id); in deinit() 300 gl.deleteShader(m_triangles_tessellation_tcs_id); in deinit() 307 gl.deleteShader(m_triangles_tessellation_tes_id); in deinit() 314 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcTessellationShaderProgramInterfaces.cpp | 66 gl.deleteShader(m_fs_shader_id); in deinit() 80 gl.deleteShader(m_tc_shader_id); in deinit() 87 gl.deleteShader(m_te_shader_id); in deinit() 94 gl.deleteShader(m_vs_shader_id); in deinit()
|
D | esextcTessellationShaderTessellation.cpp | 286 gl.deleteShader(m_fs_id); in deinit() 293 gl.deleteShader(m_vs_id); in deinit() 338 gl.deleteShader(run.tc_id); in deinitRun() 345 gl.deleteShader(run.te_id); in deinitRun() 807 gl.deleteShader(m_fs_id); in deinit() 814 gl.deleteShader(m_vs_id); in deinit() 866 gl.deleteShader(run.tc_id); in deinitRun() 873 gl.deleteShader(run.te_id); in deinitRun() 1636 gl.deleteShader(m_broken_ts_id); in deinit() 1643 gl.deleteShader(m_fs_id); in deinit() [all …]
|
D | esextcTessellationShaderXFB.cpp | 96 gl.deleteShader(m_fs_id); in deinit() 110 gl.deleteShader(m_gs_id); in deinit() 138 gl.deleteShader(m_tc_id); in deinit() 152 gl.deleteShader(m_te_id); in deinit() 166 gl.deleteShader(m_vs_id); in deinit() 217 gl.deleteShader(so_id); in createSeparableProgram()
|
D | esextcTessellationShaderBarrier.cpp | 112 gl.deleteShader(m_fs_id); in deinit() 126 gl.deleteShader(m_tcs_id); in deinit() 133 gl.deleteShader(m_tes_id); in deinit() 140 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcTessellationShaderProperties.cpp | 166 gl.deleteShader(m_fs_id); in deinit() 180 gl.deleteShader(m_tc_id); in deinit() 187 gl.deleteShader(m_te_id); in deinit() 194 gl.deleteShader(m_vs_id); in deinit()
|
D | esextcTessellationShaderTCTE.cpp | 138 gl.deleteShader(run.fs_id); in deinitTestRun() 145 gl.deleteShader(run.gs_id); in deinitTestRun() 159 gl.deleteShader(run.tcs_id); in deinitTestRun() 166 gl.deleteShader(run.tes_id); in deinitTestRun() 173 gl.deleteShader(run.vs_id); in deinitTestRun() 1225 gl.deleteShader(m_fs_id); in deinit() 1239 gl.deleteShader(m_tcs_id); in deinit() 1246 gl.deleteShader(m_tes_id); in deinit() 1253 gl.deleteShader(m_vs_id); in deinit() 1858 gl.deleteShader(run.fs_id); in deinitTestRun() [all …]
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 566 gl.deleteShader(m_vs_id); in deleteProgram() 572 gl.deleteShader(m_fs_id); in deleteProgram() 693 gl.deleteShader(m_vs_id); in deleteProgram() 699 gl.deleteShader(m_gs_id); in deleteProgram() 705 gl.deleteShader(m_fs_id); in deleteProgram() 852 gl.deleteShader(m_vs_id); in deleteProgram() 858 gl.deleteShader(m_tcs_id); in deleteProgram() 864 gl.deleteShader(m_tes_id); in deleteProgram() 870 gl.deleteShader(m_fs_id); in deleteProgram() 1353 gl.deleteShader(m_vs_id); in deleteProgram() [all …]
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 321 gl.deleteShader(fs_id); in deinit() 328 gl.deleteShader(fs_depth_preview_id); in deinit() 356 gl.deleteShader(vs_id); in deinit() 749 gl.deleteShader(fs_id); in deinit() 763 gl.deleteShader(vs_id); in deinit() 1327 gl.deleteShader(fs_draw_id); in deinit() 1335 gl.deleteShader(vs_verify_id); in deinit() 1343 gl.deleteShader(vs_draw_id); in deinit() 1893 gl.deleteShader(fs_draw_id); in deinit() 1901 gl.deleteShader(vs_verify_id); in deinit() [all …]
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cGLSLnoperspectiveTests.cpp | 114 gl.deleteShader(id); in prepare_shader() 227 gl.deleteShader(fragment_shader_id); in prepare_program() 229 gl.deleteShader(vertex_shader_id); in prepare_program() 236 gl.deleteShader(fragment_shader_id); in prepare_program() 238 gl.deleteShader(vertex_shader_id); in prepare_program()
|
D | gl4cStencilTexturingTests.cpp | 58 static void deleteShader(deqp::Context& context, const GLuint id); 117 deleteShader(context, shader_ids[j]); in createAndBuildProgram() 146 deleteShader(context, shader_ids[j]); in createAndBuildProgram() 184 deleteShader(context, shader_ids[j]); in createAndBuildProgram() 242 deleteShader(context, id); in createAndCompileShader() 248 deleteShader(context, id); in createAndCompileShader() 322 void Utils::deleteShader(deqp::Context& context, const GLuint id) in deleteShader() function in gl4cts::StencilTexturing::Utils 328 gl.deleteShader(id); in deleteShader()
|
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 672 gl.deleteShader(m_cs_id); in deinitFirstPhase() 718 gl.deleteShader(m_fs_id); in deinitSecondPhase() 724 gl.deleteShader(m_vs_id); in deinitSecondPhase() 1087 gl.deleteShader(m_fb_fs_id); in deinit() 1093 gl.deleteShader(m_fb_vs_id); in deinit() 1314 gl.deleteShader(m_tf_vs_id); in deinit() 1320 gl.deleteShader(m_tf_fs_id); in deinit() 1452 gl.deleteShader(m_is_cs_id); in deinit() 1575 gl.deleteShader(m_ssbo_cs_id); in deinit()
|
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5FmaAccuracy.cpp | 323 gl.deleteShader(m_fragment_shader_id); in deinit() 330 gl.deleteShader(m_vertex_shader_id_for_fma_pass); in deinit() 337 gl.deleteShader(m_vertex_shader_id_for_float_pass); in deinit()
|