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Searched refs:deleteShader (Results 1 – 25 of 157) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLinking.cpp91 gl.deleteShader(m_fs_id); in deinit()
98 gl.deleteShader(m_gs_id); in deinit()
293 gl.deleteShader(m_fs_id); in deinitSOs()
300 gl.deleteShader(m_gs_id); in deinitSOs()
307 gl.deleteShader(m_vs_id); in deinitSOs()
575 gl.deleteShader(m_fs_id); in deinitSOs()
582 gl.deleteShader(m_gs_id); in deinitSOs()
589 gl.deleteShader(m_vs_id); in deinitSOs()
897 gl.deleteShader(m_fs_id); in deinit()
904 gl.deleteShader(m_gs_id); in deinit()
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DesextcGeometryShaderNonarrayInput.cpp283 gl.deleteShader(m_gs_invalid_non_ib); in iterate()
284 gl.deleteShader(m_gs_invalid_ib); in iterate()
447 gl.deleteShader(m_fs); in deinit()
452 gl.deleteShader(m_gs_invalid_ib); in deinit()
457 gl.deleteShader(m_gs_invalid_non_ib); in deinit()
462 gl.deleteShader(m_gs_valid_ib); in deinit()
467 gl.deleteShader(m_gs_valid_non_ib); in deinit()
472 gl.deleteShader(m_vs_valid_ib); in deinit()
477 gl.deleteShader(m_vs_valid_non_ib); in deinit()
DesextcGeometryShaderInput.cpp529 gl.deleteShader(m_fragment_shader_id); in deinit()
534 gl.deleteShader(m_geometry_shader_sized_arrays_id); in deinit()
539 gl.deleteShader(m_geometry_shader_unsized_arrays_id); in deinit()
544 gl.deleteShader(m_vertex_shader_id); in deinit()
774 gl.deleteShader(info.vs_id); in deinitCase()
779 gl.deleteShader(info.gs_id); in deinitCase()
784 gl.deleteShader(info.fs_id); in deinitCase()
1104 gl.deleteShader(m_fragment_shader_id); in deinit()
1109 gl.deleteShader(m_geometry_shader_id); in deinit()
1114 gl.deleteShader(m_vertex_shader_id); in deinit()
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DesextcGeometryShaderAPI.cpp430 gl.deleteShader(m_gs_id); in deinit()
595 gl.deleteShader(m_fs_id); in deinit()
609 gl.deleteShader(m_vs_id); in deinit()
818 gl.deleteShader(m_fs_id); in deinitSOs()
825 gl.deleteShader(m_gs_id); in deinitSOs()
832 gl.deleteShader(m_vs_id); in deinitSOs()
1417 gl.deleteShader(m_fs_id); in deinit()
1424 gl.deleteShader(m_gs_id); in deinit()
1458 gl.deleteShader(m_vs_id); in deinit()
1770 gl.deleteShader(m_fs_id); in deinit()
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DesextcGeometryShaderClipping.cpp122 gl.deleteShader(m_fs_id); in deinit()
127 gl.deleteShader(m_gs_id); in deinit()
132 gl.deleteShader(m_vs_id); in deinit()
DesextcGeometryShaderQualifiers.cpp69 gl.deleteShader(m_fs_id); in deinit()
76 gl.deleteShader(m_gs_id); in deinit()
97 gl.deleteShader(m_vs_id); in deinit()
DesextcGeometryShaderLayeredFramebuffer.cpp71 gl.deleteShader(m_fs_id); in deinit()
76 gl.deleteShader(m_gs_id); in deinit()
101 gl.deleteShader(m_vs_id); in deinit()
860 gl.deleteShader(m_fs_id); in deinit()
865 gl.deleteShader(m_gs_id); in deinit()
895 gl.deleteShader(m_vs_id); in deinit()
1139 gl.deleteShader(m_fs_id); in deinit()
1144 gl.deleteShader(m_gs_id); in deinit()
1169 gl.deleteShader(m_vs_id); in deinit()
DesextcGeometryShaderPrimitiveQueries.cpp282 gl.deleteShader(m_fs_id); in deinit()
287 gl.deleteShader(m_gs_id); in deinit()
292 gl.deleteShader(m_vs_id); in deinit()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp155 gl.deleteShader(m_fs_id); in deinit()
161 gl.deleteShader(m_gs_id); in deinit()
167 gl.deleteShader(m_vs_id); in deinit()
DesextcGeometryShaderOutput.cpp444 gl.deleteShader(m_fragment_shader_id); in deinit()
449 gl.deleteShader(m_geometry_shader_id); in deinit()
454 gl.deleteShader(m_vertex_shader_id); in deinit()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h83 virtual void deleteShader() = 0;
109 virtual void deleteShader();
128 virtual void deleteShader();
DShader.cpp240 deleteShader(); in compile()
264 mResourceManager->deleteShader(mHandle); in release()
419 void VertexShader::deleteShader() in deleteShader() function in es2::VertexShader
456 void FragmentShader::deleteShader() in deleteShader() function in es2::FragmentShader
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp279 gl.deleteShader(m_fs_id); in deinit()
286 gl.deleteShader(m_quad_tessellation_tcs_id); in deinit()
293 gl.deleteShader(m_quad_tessellation_tes_id); in deinit()
300 gl.deleteShader(m_triangles_tessellation_tcs_id); in deinit()
307 gl.deleteShader(m_triangles_tessellation_tes_id); in deinit()
314 gl.deleteShader(m_vs_id); in deinit()
DesextcTessellationShaderProgramInterfaces.cpp66 gl.deleteShader(m_fs_shader_id); in deinit()
80 gl.deleteShader(m_tc_shader_id); in deinit()
87 gl.deleteShader(m_te_shader_id); in deinit()
94 gl.deleteShader(m_vs_shader_id); in deinit()
DesextcTessellationShaderTessellation.cpp286 gl.deleteShader(m_fs_id); in deinit()
293 gl.deleteShader(m_vs_id); in deinit()
338 gl.deleteShader(run.tc_id); in deinitRun()
345 gl.deleteShader(run.te_id); in deinitRun()
807 gl.deleteShader(m_fs_id); in deinit()
814 gl.deleteShader(m_vs_id); in deinit()
866 gl.deleteShader(run.tc_id); in deinitRun()
873 gl.deleteShader(run.te_id); in deinitRun()
1636 gl.deleteShader(m_broken_ts_id); in deinit()
1643 gl.deleteShader(m_fs_id); in deinit()
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DesextcTessellationShaderXFB.cpp96 gl.deleteShader(m_fs_id); in deinit()
110 gl.deleteShader(m_gs_id); in deinit()
138 gl.deleteShader(m_tc_id); in deinit()
152 gl.deleteShader(m_te_id); in deinit()
166 gl.deleteShader(m_vs_id); in deinit()
217 gl.deleteShader(so_id); in createSeparableProgram()
DesextcTessellationShaderBarrier.cpp112 gl.deleteShader(m_fs_id); in deinit()
126 gl.deleteShader(m_tcs_id); in deinit()
133 gl.deleteShader(m_tes_id); in deinit()
140 gl.deleteShader(m_vs_id); in deinit()
DesextcTessellationShaderProperties.cpp166 gl.deleteShader(m_fs_id); in deinit()
180 gl.deleteShader(m_tc_id); in deinit()
187 gl.deleteShader(m_te_id); in deinit()
194 gl.deleteShader(m_vs_id); in deinit()
DesextcTessellationShaderTCTE.cpp138 gl.deleteShader(run.fs_id); in deinitTestRun()
145 gl.deleteShader(run.gs_id); in deinitTestRun()
159 gl.deleteShader(run.tcs_id); in deinitTestRun()
166 gl.deleteShader(run.tes_id); in deinitTestRun()
173 gl.deleteShader(run.vs_id); in deinitTestRun()
1225 gl.deleteShader(m_fs_id); in deinit()
1239 gl.deleteShader(m_tcs_id); in deinit()
1246 gl.deleteShader(m_tes_id); in deinit()
1253 gl.deleteShader(m_vs_id); in deinit()
1858 gl.deleteShader(run.fs_id); in deinitTestRun()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp566 gl.deleteShader(m_vs_id); in deleteProgram()
572 gl.deleteShader(m_fs_id); in deleteProgram()
693 gl.deleteShader(m_vs_id); in deleteProgram()
699 gl.deleteShader(m_gs_id); in deleteProgram()
705 gl.deleteShader(m_fs_id); in deleteProgram()
852 gl.deleteShader(m_vs_id); in deleteProgram()
858 gl.deleteShader(m_tcs_id); in deleteProgram()
864 gl.deleteShader(m_tes_id); in deleteProgram()
870 gl.deleteShader(m_fs_id); in deleteProgram()
1353 gl.deleteShader(m_vs_id); in deleteProgram()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp321 gl.deleteShader(fs_id); in deinit()
328 gl.deleteShader(fs_depth_preview_id); in deinit()
356 gl.deleteShader(vs_id); in deinit()
749 gl.deleteShader(fs_id); in deinit()
763 gl.deleteShader(vs_id); in deinit()
1327 gl.deleteShader(fs_draw_id); in deinit()
1335 gl.deleteShader(vs_verify_id); in deinit()
1343 gl.deleteShader(vs_draw_id); in deinit()
1893 gl.deleteShader(fs_draw_id); in deinit()
1901 gl.deleteShader(vs_verify_id); in deinit()
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/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp114 gl.deleteShader(id); in prepare_shader()
227 gl.deleteShader(fragment_shader_id); in prepare_program()
229 gl.deleteShader(vertex_shader_id); in prepare_program()
236 gl.deleteShader(fragment_shader_id); in prepare_program()
238 gl.deleteShader(vertex_shader_id); in prepare_program()
Dgl4cStencilTexturingTests.cpp58 static void deleteShader(deqp::Context& context, const GLuint id);
117 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
146 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
184 deleteShader(context, shader_ids[j]); in createAndBuildProgram()
242 deleteShader(context, id); in createAndCompileShader()
248 deleteShader(context, id); in createAndCompileShader()
322 void Utils::deleteShader(deqp::Context& context, const GLuint id) in deleteShader() function in gl4cts::StencilTexturing::Utils
328 gl.deleteShader(id); in deleteShader()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp672 gl.deleteShader(m_cs_id); in deinitFirstPhase()
718 gl.deleteShader(m_fs_id); in deinitSecondPhase()
724 gl.deleteShader(m_vs_id); in deinitSecondPhase()
1087 gl.deleteShader(m_fb_fs_id); in deinit()
1093 gl.deleteShader(m_fb_vs_id); in deinit()
1314 gl.deleteShader(m_tf_vs_id); in deinit()
1320 gl.deleteShader(m_tf_fs_id); in deinit()
1452 gl.deleteShader(m_is_cs_id); in deinit()
1575 gl.deleteShader(m_ssbo_cs_id); in deinit()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaAccuracy.cpp323 gl.deleteShader(m_fragment_shader_id); in deinit()
330 gl.deleteShader(m_vertex_shader_id_for_fma_pass); in deinit()
337 gl.deleteShader(m_vertex_shader_id_for_float_pass); in deinit()

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