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Searched refs:density2E (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.hpp172 float4 density2E; member
DPixelProcessor.cpp915 fog.density2E = replicate(-fogDensity * fogDensity * 1.442695f); in setFogDensity()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp529 … o[Fog].x = exponential2((f * f) * *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)), true); in pipeline()
DPixelRoutine.cpp651 zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E)); in pixelFog()