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/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3455 GLfloat depth00, GLfloat depth01, in shadow_compare4() argument
3465 if (coord > depth01) luminance -= d; in shadow_compare4()
3471 if (coord < depth01) luminance -= d; in shadow_compare4()
3477 if (coord >= depth01) luminance -= d; in shadow_compare4()
3483 if (coord <= depth01) luminance -= d; in shadow_compare4()
3489 if (coord != depth01) luminance -= d; in shadow_compare4()
3495 if (coord == depth01) luminance -= d; in shadow_compare4()
3505 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4()
3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local
3628 depth01 = samp->BorderColor.f[0]; in sample_depth_texture()
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