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/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3456 GLfloat depth10, GLfloat depth11, in shadow_compare4() argument
3466 if (coord > depth10) luminance -= d; in shadow_compare4()
3472 if (coord < depth10) luminance -= d; in shadow_compare4()
3478 if (coord >= depth10) luminance -= d; in shadow_compare4()
3484 if (coord <= depth10) luminance -= d; in shadow_compare4()
3490 if (coord != depth10) luminance -= d; in shadow_compare4()
3496 if (coord == depth10) luminance -= d; in shadow_compare4()
3505 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4()
3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local
3629 depth10 = samp->BorderColor.f[0]; in sample_depth_texture()
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