Searched refs:depth11 (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 3456 GLfloat depth10, GLfloat depth11, in shadow_compare4() argument 3467 if (coord > depth11) luminance -= d; in shadow_compare4() 3473 if (coord < depth11) luminance -= d; in shadow_compare4() 3479 if (coord >= depth11) luminance -= d; in shadow_compare4() 3485 if (coord <= depth11) luminance -= d; in shadow_compare4() 3491 if (coord != depth11) luminance -= d; in shadow_compare4() 3497 if (coord == depth11) luminance -= d; in shadow_compare4() 3505 return lerp_2d(wi, wj, depth00, depth10, depth01, depth11); in shadow_compare4() 3601 GLfloat depth00, depth01, depth10, depth11, depthRef; in sample_depth_texture() local 3630 depth11 = samp->BorderColor.f[0]; in sample_depth_texture() [all …]
|