Searched refs:depthAccess (Results 1 – 4 of 4) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 81 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in LogImage() local 88 computePixelScaleBias(depthAccess, depthScale, depthBias); in LogImage() 129 …const ConstPixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(m_access, tcu::Sam… in write() local 133 …log.writeImage("Depth", "Depth channel", depthAccess, m_scale.swizzle(0, 0, 0, 0), m_bias.swizzle(… in write()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 3414 …const PixelBufferAccess depthAccess (tcu::getEffectiveDepthStencilAccess(referenceImage.getAccess(… in renderReferenceImagesFromValues() local 3422 depthAccess.setPixDepth(1.0f, x, y); in renderReferenceImagesFromValues() 3424 depthAccess.setPixDepth(0.0f, x, y); in renderReferenceImagesFromValues() 3427 depthAccess.setPixDepth(((x / 3) % 2) == ((y / 3) % 2) ? 0.33f : 0.66f, x, y); in renderReferenceImagesFromValues() 3647 …const ConstPixelBufferAccess depthAccess (depthFormat, targetSize.x(), targetSize.y(), 1, depthP… in logAndVerifyImages() local 3652 …ing(attachmentNdx) + "Depth", "Attachment " + de::toString(attachmentNdx) + " Depth", depthAccess); in logAndVerifyImages() 3658 …&& !verifyDepthAttachment(referenceValues[attachmentNdx], depthAccess, depthErrorImage.getAccess()… in logAndVerifyImages()
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.cpp | 992 …Difference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) in findPrimitiveMinimumResolvableDifference() argument 995 const tcu::TextureFormat format = depthAccess.raw().getFormat(); in findPrimitiveMinimumResolvableDifference()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() local 298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in genDummyTexture()
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