Searched refs:depthBias (Results 1 – 19 of 19) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 84 tcu::Vec4 depthBias; in LogImage() local 88 computePixelScaleBias(depthAccess, depthScale, depthBias); in LogImage() 92 m_bias = tcu::Vec4(depthBias.x(), stencilBias.x(), 0.0f, 0.0f); in LogImage()
|
/external/swiftshader/src/Device/ |
D | Context.hpp | 189 float depthBias; member in sw::Context
|
D | Context.cpp | 217 depthBias = 0.0f; in init()
|
D | PixelProcessor.cpp | 680 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
|
D | Renderer.cpp | 492 N += context->depthBias; in draw() 2121 context->depthBias = bias; in setDepthBias()
|
/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1166 int32 depthBias; member 1193 int32 depthBias; member
|
/external/swiftshader/src/Renderer/ |
D | Context.hpp | 438 float depthBias; member in sw::Context
|
D | Context.cpp | 280 depthBias = 0.0f; in init()
|
D | PixelProcessor.cpp | 1015 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
|
D | Renderer.cpp | 584 N += context->depthBias; in draw() 2537 context->depthBias = bias; in setDepthBias()
|
/external/swiftshader/src/Vulkan/ |
D | VkPipeline.cpp | 288 …context.depthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasConstantFa… in GraphicsPipeline()
|
/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd_vgpu10.c | 969 int32 depthBias, in SVGA3D_vgpu10_DefineRasterizerState() argument 986 depthBias); in SVGA3D_vgpu10_DefineRasterizerState()
|
D | svga_cmd.h | 569 int32 depthBias,
|
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | state.h | 1061 float depthBias; member
|
D | rasterizer_impl.h | 478 if (pState->depthBias == 0 && pState->slopeScaledDepthBias == 0) 489 float bias = pState->depthBias;
|
/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1185 rastState->depthBias = rasterizer->offset_units; in swr_update_derived() 1189 rastState->depthBias = 0; in swr_update_derived()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1889 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState() local 1890 device->setDepthBias(depthBias); in applyState()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2928 …float depthBias = ldexp(mState.polygonOffsetUnits, -23); // We use 32-bit floating-point for all… in applyState() local 2929 device->setDepthBias(depthBias); in applyState()
|
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
D | svga_dump.c | 1847 SVGA3D_DUMP_PARAMETER(depthBias, u); in SVGA3D_DUMP_HEADER()
|