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Searched refs:depthClampEnabled (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderState.hpp266 bool depthClampEnabled; member
301 , depthClampEnabled (false) in FragmentOperationState()
DrrRenderer.cpp1156 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive()
1209 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive()
1274 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive()
1331 const bool clipZ = !state.fragOps.depthClampEnabled; in drawBasicPrimitives()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4339 state.fragOps.depthClampEnabled = m_depthClampEnabled; in drawWithReference()