Searched refs:depthCopy (Results 1 – 1 of 1) sorted by relevance
1005 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_span() local1006 if (!depthCopy) { in _mesa_pack_depth_span()1012 memcpy(depthCopy, depthSpan, n * sizeof(GLfloat)); in _mesa_pack_depth_span()1013 _mesa_scale_and_bias_depth(ctx, n, depthCopy); in _mesa_pack_depth_span()1014 depthSpan = depthCopy; in _mesa_pack_depth_span()1128 free(depthCopy); in _mesa_pack_depth_span()1143 GLfloat *depthCopy = malloc(n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span() local1147 if (!depthCopy || !stencilCopy) { in _mesa_pack_depth_stencil_span()1149 free(depthCopy); in _mesa_pack_depth_stencil_span()1155 memcpy(depthCopy, depthVals, n * sizeof(GLfloat)); in _mesa_pack_depth_stencil_span()[all …]