Searched refs:depthFinal (Results 1 – 1 of 1) sorted by relevance
321 …const float depthFinal = depthClamped * m_params.maxDepth + (1.0f - depthClamped) * m_params.minDe… in generateReferenceImage() local324 access.setPixel(Vec4(depthFinal, 0.5f, 0.5f, 1.0f), x, y); in generateReferenceImage()