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Searched refs:depthMask (Results 1 – 25 of 63) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
315 gl.depthMask (GL_TRUE); in renderGL()
331 gl.depthMask(GL_FALSE); in renderGL()
352 gl.depthMask(GL_TRUE); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des2fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
/external/deqp/modules/gles3/functional/
Des3fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
318 gl.depthMask (GL_TRUE); in renderGL()
334 gl.depthMask(GL_FALSE); in renderGL()
355 gl.depthMask(GL_TRUE); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
Des3fRandomFragmentOpTests.cpp112 dst.depthMask = src.depthWriteMask; in translateState()
323 gl.depthMask(GL_TRUE); in iterate()
Des3fFragDepthTests.cpp374 gl.depthMask(GL_FALSE); in iterate()
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h218 …bool frontFacing, simdscalar const &iZ, uint8_t* pDepthBase, const simdscalar& depthMask, const si… in DepthStencilWrite() argument
228 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
264 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
265 …simdscalar stencilPassDepthFailMask = _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_s… in DepthStencilWrite()
Dbackend_impl.h986 simdscalar coverageMask, depthMask;
989 coverageMask = depthMask = activeLanes;
994 depthMask = PixelRateZTest.depthPassMask[coverageSampleNum];
995 if(!_simd_movemask_ps(depthMask))
1005 …olorBuffer, sample, &state.blendState,state.pfnBlendFunc, coverageMask, depthMask, state.psState.r…
1007 …lorBuffer, sample, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.r…
1016 …pDepthSample, depthMask, coverageMask, pStencilSample, PixelRateZTest.stencilPassMask[coverageSamp…
/external/deqp/framework/referencerenderer/
DrrRenderState.hpp249 bool depthMask; member
287 , depthMask (true) in FragmentOperationState()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl41 gl->depthMask = &glDepthMask;
DglwInitES30Direct.inl63 gl->depthMask = &glDepthMask;
DglwInitES20.inl41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
DglwInitES31Direct.inl69 gl->depthMask = &glDepthMask;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl69 dst->depthMask = src.depthMask;
DgluStateReset.cpp383 gl.depthMask (GL_TRUE); in resetStateES()
999 gl.depthMask (GL_TRUE); in resetStateGLCore()
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()
591 ctx.depthMask (GL_TRUE); in iterate()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp110 mState.depthMask = true; in Context()
854 if(mState.depthMask != mask) in setDepthMask()
856 mState.depthMask = mask; in setDepthMask()
1103 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv()
1876 device->setDepthWriteEnable(mState.depthMask); in applyState()
2706 if(mState.depthMask != 0) in clear()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp123 mState.depthMask = true; in Context()
723 if(mState.depthMask != mask) in setDepthMask()
725 mState.depthMask = mask; in setDepthMask()
1810 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; in getBooleanv()
2915 device->setDepthWriteEnable(mState.depthMask); in applyState()
3445 if(mState.depthMask != 0) in clear()
3507 if(mState.depthMask && !mState.rasterizerDiscardEnabled) in clearDepthBuffer()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js393 ctx.depthMask(true);
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp145 virtual void depthMask (deBool mask);
DsglrContext.hpp133 virtual void depthMask (deBool mask) = DE_NULL;
DsglrContextWrapper.cpp351 m_curCtx->depthMask(mask); in glDepthMask()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp236 depthMask, in init()
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp364 gl.depthMask(GL_FALSE); in iterate()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp271 depthMask, in init()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp59 fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask); in GrGLTestInterface()

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