Searched refs:depthMode (Results 1 – 2 of 2) sorted by relevance
302 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode, in compute_texture_format_swizzle() argument328 switch (depthMode) { in compute_texture_format_swizzle()
810 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) in apply_depth_mode() argument812 switch (depthMode) { in apply_depth_mode()