Searched refs:depthNoise (Results 1 – 1 of 1) sorted by relevance
183 …vector<float> getFullScreenGrid (int resolution, deUint32 seed, float baseDepth, float depthNoise,… in getFullScreenGrid() argument196 const float z_ = baseDepth + rng.getFloat(-depthNoise, +depthNoise); in getFullScreenGrid()