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Searched refs:depth_mode (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.c336 unsigned depth_mode; in generate_fs_loop() local
362 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE; in generate_fs_loop()
364 depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE; in generate_fs_loop()
367 depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE; in generate_fs_loop()
370 depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE; in generate_fs_loop()
377 depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE); in generate_fs_loop()
380 depth_mode = 0; in generate_fs_loop()
429 if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader) in generate_fs_loop()
435 if (depth_mode & EARLY_DEPTH_TEST) { in generate_fs_loop()
459 if (depth_mode & EARLY_DEPTH_WRITE) { in generate_fs_loop()
[all …]
/external/mesa3d/src/mesa/state_tracker/
Dst_sampler_view.c375 GLenum depth_mode = stObj->base.DepthMode; in get_texture_format_swizzle() local
389 depth_mode = GL_RED; in get_texture_format_swizzle()
392 depth_mode, in get_texture_format_swizzle()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm_surface_state.c327 GLenum depth_mode = t->DepthMode; in brw_get_texture_swizzle() local
336 depth_mode = GL_RED; in brw_get_texture_swizzle()
339 switch (depth_mode) { in brw_get_texture_swizzle()