Searched refs:depth_only_rp (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 286 .renderPass = device->meta_state.blit2d.depth_only_rp[ds_layout], in radv_meta_blit2d_normal_dst() 624 state->blit2d.depth_only_rp[j], &state->alloc); in radv_device_finish_meta_blit2d_state() 874 if (!device->meta_state.blit2d.depth_only_rp[ds_layout]) { in blit2d_init_depth_only_pipeline() 902 }, &device->meta_state.alloc, &device->meta_state.blit2d.depth_only_rp[ds_layout]); in blit2d_init_depth_only_pipeline() 962 .renderPass = device->meta_state.blit2d.depth_only_rp[0], in blit2d_init_depth_only_pipeline()
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D | radv_meta_blit.c | 362 .renderPass = device->meta_state.blit.depth_only_rp[ds_layout], in meta_emit_blit() 666 state->blit.depth_only_rp[i], &state->alloc); in radv_device_finish_meta_blit_state() 913 }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]); in radv_device_init_meta_blit_depth() 996 .renderPass = device->meta_state.blit.depth_only_rp[0], in radv_device_init_meta_blit_depth()
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D | radv_private.h | 431 VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member 451 VkRenderPass depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member
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