Searched refs:depth_rb (Results 1 – 3 of 3) sorted by relevance
388 struct radeon_renderbuffer *depth_rb; in radeon_update_renderbuffers() local406 depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH); in radeon_update_renderbuffers()409 if ((depth_rb != NULL) && (stencil_rb != NULL)) { in radeon_update_renderbuffers()411 attachments[i++] = radeon_bits_per_pixel(depth_rb); in radeon_update_renderbuffers()412 } else if (depth_rb != NULL) { in radeon_update_renderbuffers()414 attachments[i++] = radeon_bits_per_pixel(depth_rb); in radeon_update_renderbuffers()
1346 struct gl_renderbuffer *depth_rb = in brw_blorp_clear_depth_stencil() local1351 if (!depth_rb || ctx->Depth.Mask == GL_FALSE) in brw_blorp_clear_depth_stencil()1361 if (depth_rb) { in brw_blorp_clear_depth_stencil()1362 rb_name = depth_rb->Name; in brw_blorp_clear_depth_stencil()1363 rb_height = depth_rb->Height; in brw_blorp_clear_depth_stencil()1365 assert(depth_rb->Width == stencil_rb->Width); in brw_blorp_clear_depth_stencil()1366 assert(depth_rb->Height == stencil_rb->Height); in brw_blorp_clear_depth_stencil()1394 struct intel_renderbuffer *irb = intel_renderbuffer(depth_rb); in brw_blorp_clear_depth_stencil()