Searched refs:depth_stencil_format (Results 1 – 14 of 14) sorted by relevance
103 enum pipe_format depth_stencil_format, accum_format; member286 vis->depth_stencil_format = ds_format; in osmesa_init_st_visual()422 format = osbuffer->visual.depth_stencil_format; in osmesa_st_framebuffer_validate()502 b->visual.depth_stencil_format == ds_format && in osmesa_find_buffer()668 osmesa->depth_stencil_format = PIPE_FORMAT_Z24_UNORM_S8_UINT; in OSMesaCreateContextAttribs()671 osmesa->depth_stencil_format = PIPE_FORMAT_S8_UINT; in OSMesaCreateContextAttribs()674 osmesa->depth_stencil_format = PIPE_FORMAT_Z24X8_UNORM; in OSMesaCreateContextAttribs()677 osmesa->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in OSMesaCreateContextAttribs()697 osmesa->depth_stencil_format, in OSMesaCreateContextAttribs()780 osmesa->depth_stencil_format, in OSMesaMakeCurrent()[all …]
355 stvis->depth_stencil_format = PIPE_FORMAT_NONE; in dri_fill_st_visual()358 stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; in dri_fill_st_visual()362 stvis->depth_stencil_format = (screen->d_depth_bits_last) ? in dri_fill_st_visual()366 stvis->depth_stencil_format = (screen->sd_depth_bits_last) ? in dri_fill_st_visual()372 stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; in dri_fill_st_visual()
323 *format = drawable->stvis.depth_stencil_format; in dri_drawable_get_format()
118 format = buffer->visual->depth_stencil_format; in hgl_st_framebuffer_validate_textures()313 visual->depth_stencil_format = PIPE_FORMAT_NONE; in hgl_create_st_visual()319 visual->depth_stencil_format = (options & BGL_DEPTH) in hgl_create_st_visual()
311 format = stfb->iface->visual->depth_stencil_format; in st_framebuffer_add_renderbuffer()392 if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { in st_visual_to_context_mode()394 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()397 util_format_get_component_bits(visual->depth_stencil_format, in st_visual_to_context_mode()
203 enum pipe_format depth_stencil_format; member
301 if (!depth_stencil_format(CheckFormat)) in NineAdapter9_CheckDeviceFormat()402 if (depth_stencil_format(SurfaceFormat)) in NineAdapter9_CheckDeviceMultiSampleType()454 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDepthStencilMatch()
202 depth_stencil_format( D3DFORMAT fmt ) in depth_stencil_format() function381 if (depth_stencil_format(format)) in d3dmultisample_type_check()
1247 if (!depth_stencil_format(Format)) in NineDevice9_CreateDepthStencilSurface()1289 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL); in NineDevice9_UpdateSurface()
120 format = stwfb->stvis.depth_stencil_format; in stw_st_framebuffer_validate_locked()
200 pfi->stvis.depth_stencil_format = depth->format; in stw_pixelformat_add()
161 format = xstfb->stvis.depth_stencil_format; in xmesa_st_framebuffer_validate_textures()
900 v->stvis.depth_stencil_format = in XMesaCreateVisual()
820 VkFormat depth_stencil_format = local822 ds_aspects = vk_format_aspects(depth_stencil_format);