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Searched refs:depth_stencil_obj (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1630 … VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, in ClearAllBuffers() argument
1651 if (depth_stencil_obj && depth_stencil_obj->Initialized()) { in ClearAllBuffers()
1653 …if (FormatIsDepthOnly(depth_stencil_obj->format())) subrange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BI… in ClearAllBuffers()
1654 …if (FormatIsStencilOnly(depth_stencil_obj->format())) subrange.aspectMask = VK_IMAGE_ASPECT_STENCI… in ClearAllBuffers()
1656 depth_stencil_obj->Layout(VK_IMAGE_LAYOUT_UNDEFINED); in ClearAllBuffers()
1657 depth_stencil_obj->SetLayout(this, subrange.aspectMask, clear_layout); in ClearAllBuffers()
1660 … ClearDepthStencilImage(depth_stencil_obj->handle(), clear_layout, &clear_value, 1, &subrange); in ClearAllBuffers()
Dvkrenderframework.h201 … VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value);