Searched refs:depth_tile (Results 1 – 2 of 2) sorted by relevance
92 uint8_t *depth_tile; member201 assert(task->depth_tile); in lp_rast_get_depth_block_pointer()208 depth = task->depth_tile + pixel_offset; in lp_rast_get_depth_block_pointer()
120 task->depth_tile = scene->zsbuf.map + in lp_rast_tile_begin()203 uint8_t *dst_layer = task->depth_tile; in lp_rast_clear_zstencil()560 task->depth_tile = NULL; in lp_rast_tile_end()