Searched refs:depth_type (Results 1 – 5 of 5) sorted by relevance
539 unsigned depth_type:1; member646 unsigned depth_type:3; member
1206 $$.flags.q.depth_type = 1;1207 $$.depth_type = ast_depth_any;1209 $$.flags.q.depth_type = 1;1210 $$.depth_type = ast_depth_greater;1212 $$.flags.q.depth_type = 1;1213 $$.depth_type = ast_depth_less;1216 $$.flags.q.depth_type = 1;1217 $$.depth_type = ast_depth_unchanged;
65 || this->flags.q.depth_type in has_layout()804 bad.flags.q.depth_type ? " depth_type" : "", in validate_flags()
3812 if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()3820 } else if (qual->flags.q.depth_type in apply_layout_qualifier_to_variable()3827 switch (qual->depth_type) { in apply_layout_qualifier_to_variable()
521 glw::GLint depth_type = 0; in checkSourceTextureSizeAndType() local539 gl.getTexLevelParameteriv(target, 0, GL_TEXTURE_DEPTH_TYPE, &depth_type); in checkSourceTextureSizeAndType()557 is_ok = is_ok && ((glw::GLenum)depth_type == descriptor.expected_depth_type); in checkSourceTextureSizeAndType()583 << ", queried depth type = " << glu::getTypeStr(depth_type) << "." << tcu::TestLog::EndMessage; in checkSourceTextureSizeAndType()