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Searched refs:depth_uniform_location (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp10330 GLint depth_uniform_location = glGetUniformLocation(program_id, depth_uniform_name); in prepareProgramDetails() local
10333 if (m_invalid_uniform_location == depth_uniform_location) in prepareProgramDetails()
10348 out_program_details.m_depth_uniform_location = depth_uniform_location; in prepareProgramDetails()