Searched refs:depth_uniform_location (Results 1 – 1 of 1) sorted by relevance
10330 GLint depth_uniform_location = glGetUniformLocation(program_id, depth_uniform_name); in prepareProgramDetails() local10333 if (m_invalid_uniform_location == depth_uniform_location) in prepareProgramDetails()10348 out_program_details.m_depth_uniform_location = depth_uniform_location; in prepareProgramDetails()