/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level) in setDepthbuffer() argument 72 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES; in setDepthbuffer() 73 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); in setDepthbuffer() 142 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 144 if(depthbuffer) in getDepthBuffer() 146 return depthbuffer->getRenderTarget(); in getDepthBuffer() 287 Renderbuffer *depthbuffer = nullptr; in completeness() local 292 depthbuffer = getDepthbuffer(); in completeness() 294 if(!depthbuffer) in completeness() 299 if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) in completeness() [all …]
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D | Framebuffer.h | 42 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0);
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D | Context.cpp | 1355 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 1357 if(depthbuffer) in getIntegerv() 1359 *params = depthbuffer->getDepthSize(); in getIntegerv() 1885 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 1886 if(depthbuffer) in applyState() 1889 float depthBias = ldexp(mState.polygonOffsetUnits, -(int)(depthbuffer->getDepthSize())); in applyState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) in setDepthbuffer() argument 97 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; in setDepthbuffer() 98 mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); in setDepthbuffer() 203 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 205 if(depthbuffer) in getDepthBuffer() 207 return depthbuffer->getRenderTarget(); in getDepthBuffer() 394 Renderbuffer *depthbuffer = nullptr; in completeness() local 399 depthbuffer = getDepthbuffer(); in completeness() 401 if(!depthbuffer) in completeness() 406 …if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 || (depthbuffer->getDepth() <= mD… in completeness() [all …]
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D | Framebuffer.h | 43 void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
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D | utilities.cpp | 631 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local 633 if(!depthbuffer) in ValidateReadPixelsFormatType() 638 GLint internalformat = depthbuffer->getFormat(); in ValidateReadPixelsFormatType() 685 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local 687 if(!depthbuffer) in ValidateReadPixelsFormatType() 692 GLint internalformat = depthbuffer->getFormat(); in ValidateReadPixelsFormatType()
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D | Context.cpp | 2078 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 2080 if(depthbuffer) in getIntegerv() 2082 *params = depthbuffer->getDepthSize(); in getIntegerv() 2924 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 2925 if(depthbuffer) in applyState() 3514 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer() local 3516 if(depthbuffer) in clearDepthBuffer() 3519 sw::Rect clearRect = depthbuffer->getRect(); in clearDepthBuffer() 3526 … depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); in clearDepthBuffer() 3528 depthbuffer->release(); in clearDepthBuffer()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); in iterate() local 564 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuffer); in iterate() 569 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *depthbuffer); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 356 …idth, int height, deUint32 fbo = 0, deUint32 colorbuffer = 0, deUint32 depthbuffer = 0, deUint32 s… 409 …g, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 stenc… in Framebuffer() argument 414 , m_depthbuffer (depthbuffer) in Framebuffer()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 606 …ixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::Mult…
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D | sglrReferenceContext.cpp | 312 …ixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::Mult… in ReferenceContext() argument 316 , m_defaultDepthbuffer (depthbuffer) in ReferenceContext()
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