Searched refs:desired_chunk_state (Results 1 – 1 of 1) sorted by relevance
160 ChunkState desired_chunk_state, in TryAcquireChunk() argument162 PERFETTO_DCHECK(desired_chunk_state == kChunkBeingRead || in TryAcquireChunk()163 desired_chunk_state == kChunkBeingWritten); in TryAcquireChunk()178 desired_chunk_state == kChunkBeingWritten ? kChunkFree : kChunkComplete; in TryAcquireChunk()185 next_layout |= (desired_chunk_state << (chunk_idx * kChunkShift)); in TryAcquireChunk()190 if (desired_chunk_state == kChunkBeingWritten) { in TryAcquireChunk()230 ChunkState desired_chunk_state) { in ReleaseChunk() argument231 PERFETTO_DCHECK(desired_chunk_state == kChunkComplete || in ReleaseChunk()232 desired_chunk_state == kChunkFree); in ReleaseChunk()240 if (desired_chunk_state == kChunkFree) in ReleaseChunk()[all …]