Searched refs:destPoint (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 887 …urceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) in UpdateSurface() argument 889 …0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); in UpdateSurface() 891 return Direct3DDevice9::UpdateSurface(sourceSurface, sourceRect, destinationSurface, destPoint); in UpdateSurface()
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D | Direct3DDevice9Ex.hpp | 87 …e, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
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D | Direct3DDevice9.hpp | 178 …e, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
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D | Direct3DDevice9.cpp | 5386 …urceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) in UpdateSurface() argument 5390 …0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); in UpdateSurface() 5421 if(destPoint) in UpdateSurface() 5423 dRect.left = destPoint->x; in UpdateSurface() 5424 dRect.top = destPoint->y; in UpdateSurface() 5425 dRect.right = destPoint->x + sRect.right - sRect.left; in UpdateSurface() 5426 dRect.bottom = destPoint->y + sRect.bottom - sRect.top; in UpdateSurface()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4141 …urceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint) in updateSurface() argument 4143 …0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); in updateSurface() 4159 if(sourceRect && destPoint) in updateSurface() 4166 dRect.left = destPoint->x; in updateSurface() 4167 dRect.top = destPoint->y; in updateSurface() 4168 dRect.right = destPoint->x + sourceRect->right - sourceRect->left; in updateSurface() 4169 dRect.bottom = destPoint->y + sourceRect->bottom - sourceRect->top; in updateSurface()
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D | Direct3DDevice8.hpp | 155 …rceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint);
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