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Searched refs:detachShader (Results 1 – 25 of 52) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp955 program.detachShader(caseShader.getShader()); in executeForProgram()
977 program.detachShader(caseShader.getShader()); in executeForProgram()
1000 program.detachShader(caseShader.getShader()); in executeForProgram()
1023 program.detachShader(caseShader.getShader()); in executeForProgram()
1520 program.detachShader(caseShader.getShader()); in executeForProgram()
1542 program.detachShader(caseShader.getShader()); in executeForProgram()
1565 program.detachShader(caseShader.getShader()); in executeForProgram()
1588 program.detachShader(caseShader.getShader()); in executeForProgram()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp902 gl.detachShader(m_po_id, m_gs_id); in iterate()
908 gl.detachShader(m_po_id, m_tc_id); in iterate()
914 gl.detachShader(m_po_id, m_te_id); in iterate()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp895 program.detachShader(caseShader.getShader()); in executeForProgram()
917 program.detachShader(caseShader.getShader()); in executeForProgram()
940 program.detachShader(caseShader.getShader()); in executeForProgram()
963 program.detachShader(caseShader.getShader()); in executeForProgram()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl43 gl->detachShader = &glDetachShader;
DglwInitES30Direct.inl65 gl->detachShader = &glDetachShader;
DglwInitES20.inl43 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitES31Direct.inl71 gl->detachShader = &glDetachShader;
DglwInitES32Direct.inl81 gl->detachShader = &glDetachShader;
DglwInitES30.inl65 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitGL30.inl66 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitGL31.inl67 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
DglwInitES31.inl71 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
/external/deqp/framework/opengl/
DgluShaderProgram.cpp269 void Program::detachShader (deUint32 shader) in detachShader() function in glu::Program
271 m_gl.detachShader(m_program, shader); in detachShader()
DgluES3PlusWrapperFuncs.inl71 dst->detachShader = src.detachShader;
DgluShaderProgram.hpp127 void detachShader (deUint32 shader);
/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp252 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
Dgl4cContextFlushControlTests.cpp614 gl.detachShader(m_po, shader[i].id); in createProgram()
Dgl4cES31CompatibilityTests.cpp457 gl.detachShader(m_po_id, shader[i].id); in createProgram()
Dgl3cClipDistance.cpp1421 m_gl.detachShader(program.program_id, vertex_shader.shader_id); in linkShaders()
1425 m_gl.detachShader(program.program_id, fragment_shader.shader_id); in linkShaders()
Dgl4cConditionalRenderInvertedTests.cpp429 gl.detachShader(m_po_id, shader[i].id); in createProgram()
Dgl4cDirectStateAccessVertexArraysTests.cpp413 gl.detachShader(po, shader[i].id); in BuildProgram()
971 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
1418 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
2048 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
2743 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
3202 gl.detachShader(m_po, shader[i].id); in PrepareProgram()
Dgl4cDirectStateAccessSamplersTests.cpp691 gl.detachShader(m_po, shader[i].id); in prepareProgram()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp236 gl.detachShader(m_program, shader[i].id); in prepareProgram()
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h129 bool detachShader(Shader *shader);
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp767 gl.detachShader(program, shaders.first); in runTest()
768 gl.detachShader(program, shaders.second); in runTest()

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