Searched refs:dev_limits (Results 1 – 1 of 1) sorted by relevance
11904 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local11905 const VkDeviceSize minTexelBufferOffsetAlignment = dev_limits.minTexelBufferOffsetAlignment; in TEST_F()11986 buff_view_ci.range = 2 * format_size * dev_limits.maxTexelBufferElements; in TEST_F()12999 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local13033 { dev_limits.maxVertexInputBindings + 1, in TEST_F()24804 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local24876 if (dev_limits.maxFramebufferWidth != UINT32_MAX) { in TEST_F()24877 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()24886 if (dev_limits.maxFramebufferHeight != UINT32_MAX) { in TEST_F()24888 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()