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Searched refs:dev_limits (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.cpp11904 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
11905 const VkDeviceSize minTexelBufferOffsetAlignment = dev_limits.minTexelBufferOffsetAlignment; in TEST_F()
11986 buff_view_ci.range = 2 * format_size * dev_limits.maxTexelBufferElements; in TEST_F()
12999 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
13033 { dev_limits.maxVertexInputBindings + 1, in TEST_F()
24804 const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits; in TEST_F() local
24876 if (dev_limits.maxFramebufferWidth != UINT32_MAX) { in TEST_F()
24877 image_ci.extent = {dev_limits.maxFramebufferWidth + 1, 64, 1}; in TEST_F()
24886 if (dev_limits.maxFramebufferHeight != UINT32_MAX) { in TEST_F()
24888 image_ci.extent = {64, dev_limits.maxFramebufferHeight + 1, 1}; in TEST_F()