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Searched refs:deviceQuad (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/ops/
DGrFillRectOp.cpp29 static SkString dump_quad_info(int index, const GrPerspQuad& deviceQuad, in dump_quad_info() argument
43 deviceQuad.x(0), deviceQuad.y(0), deviceQuad.w(0), in dump_quad_info()
44 deviceQuad.x(1), deviceQuad.y(1), deviceQuad.w(1), in dump_quad_info()
45 deviceQuad.x(2), deviceQuad.y(2), deviceQuad.w(2), in dump_quad_info()
46 deviceQuad.x(3), deviceQuad.y(3), deviceQuad.w(3), in dump_quad_info()
65 const GrPerspQuad& deviceQuad, in Make() argument
70 GrResolveAATypeForQuad(aaType, edgeAA, deviceQuad, deviceQuadType, &aaType, &edgeAA); in Make()
72 stencilSettings, deviceQuad, deviceQuadType, localQuad, localQuadType); in Make()
79 const GrPerspQuad& deviceQuad, GrQuadType deviceQuadType, in FillRectOp() argument
86 fDeviceQuads.push_back(deviceQuad, deviceQuadType, { paintColor, edgeFlags }); in FillRectOp()
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DGrQuadPerEdgeAA.h89 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad,
DGrQuadPerEdgeAA.cpp698 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad, in Tessellate() argument
705 outer.fX = deviceQuad.x4f(); in Tessellate()
706 outer.fY = deviceQuad.y4f(); in Tessellate()
707 outer.fW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()
/external/skqp/src/gpu/ops/
DGrFillRectOp.cpp28 static SkString dump_quad_info(int index, const GrPerspQuad& deviceQuad, in dump_quad_info() argument
42 deviceQuad.x(0), deviceQuad.y(0), deviceQuad.w(0), in dump_quad_info()
43 deviceQuad.x(1), deviceQuad.y(1), deviceQuad.w(1), in dump_quad_info()
44 deviceQuad.x(2), deviceQuad.y(2), deviceQuad.w(2), in dump_quad_info()
45 deviceQuad.x(3), deviceQuad.y(3), deviceQuad.w(3), in dump_quad_info()
64 const GrPerspQuad& deviceQuad, in Make() argument
69 GrResolveAATypeForQuad(aaType, edgeAA, deviceQuad, deviceQuadType, &aaType, &edgeAA); in Make()
71 stencilSettings, deviceQuad, deviceQuadType, localQuad, localQuadType); in Make()
78 const GrPerspQuad& deviceQuad, GrQuadType deviceQuadType, in FillRectOp() argument
85 fDeviceQuads.push_back(deviceQuad, deviceQuadType, { paintColor, edgeFlags }); in FillRectOp()
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DGrQuadPerEdgeAA.h86 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad,
DGrQuadPerEdgeAA.cpp402 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad, in Tessellate() argument
409 Sk4f oX = deviceQuad.x4f(); in Tessellate()
410 Sk4f oY = deviceQuad.y4f(); in Tessellate()
411 Sk4f oW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()