/external/skia/src/gpu/ops/ |
D | GrFillRectOp.cpp | 29 static SkString dump_quad_info(int index, const GrPerspQuad& deviceQuad, in dump_quad_info() argument 43 deviceQuad.x(0), deviceQuad.y(0), deviceQuad.w(0), in dump_quad_info() 44 deviceQuad.x(1), deviceQuad.y(1), deviceQuad.w(1), in dump_quad_info() 45 deviceQuad.x(2), deviceQuad.y(2), deviceQuad.w(2), in dump_quad_info() 46 deviceQuad.x(3), deviceQuad.y(3), deviceQuad.w(3), in dump_quad_info() 65 const GrPerspQuad& deviceQuad, in Make() argument 70 GrResolveAATypeForQuad(aaType, edgeAA, deviceQuad, deviceQuadType, &aaType, &edgeAA); in Make() 72 stencilSettings, deviceQuad, deviceQuadType, localQuad, localQuadType); in Make() 79 const GrPerspQuad& deviceQuad, GrQuadType deviceQuadType, in FillRectOp() argument 86 fDeviceQuads.push_back(deviceQuad, deviceQuadType, { paintColor, edgeFlags }); in FillRectOp() [all …]
|
D | GrQuadPerEdgeAA.h | 89 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad,
|
D | GrQuadPerEdgeAA.cpp | 698 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad, in Tessellate() argument 705 outer.fX = deviceQuad.x4f(); in Tessellate() 706 outer.fY = deviceQuad.y4f(); in Tessellate() 707 outer.fW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()
|
/external/skqp/src/gpu/ops/ |
D | GrFillRectOp.cpp | 28 static SkString dump_quad_info(int index, const GrPerspQuad& deviceQuad, in dump_quad_info() argument 42 deviceQuad.x(0), deviceQuad.y(0), deviceQuad.w(0), in dump_quad_info() 43 deviceQuad.x(1), deviceQuad.y(1), deviceQuad.w(1), in dump_quad_info() 44 deviceQuad.x(2), deviceQuad.y(2), deviceQuad.w(2), in dump_quad_info() 45 deviceQuad.x(3), deviceQuad.y(3), deviceQuad.w(3), in dump_quad_info() 64 const GrPerspQuad& deviceQuad, in Make() argument 69 GrResolveAATypeForQuad(aaType, edgeAA, deviceQuad, deviceQuadType, &aaType, &edgeAA); in Make() 71 stencilSettings, deviceQuad, deviceQuadType, localQuad, localQuadType); in Make() 78 const GrPerspQuad& deviceQuad, GrQuadType deviceQuadType, in FillRectOp() argument 85 fDeviceQuads.push_back(deviceQuad, deviceQuadType, { paintColor, edgeFlags }); in FillRectOp() [all …]
|
D | GrQuadPerEdgeAA.h | 86 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad,
|
D | GrQuadPerEdgeAA.cpp | 402 void* Tessellate(void* vertices, const VertexSpec& spec, const GrPerspQuad& deviceQuad, in Tessellate() argument 409 Sk4f oX = deviceQuad.x4f(); in Tessellate() 410 Sk4f oY = deviceQuad.y4f(); in Tessellate() 411 Sk4f oW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()
|