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Searched refs:deviceUnits (Results 1 – 1 of 1) sorted by relevance

/external/pdfium/core/fxge/skia/
Dfx_skia_device.cpp1462 SkVector deviceUnits[2] = {{0, 1}, {1, 0}}; in PaintStroke() local
1463 inverse.mapPoints(deviceUnits, SK_ARRAY_COUNT(deviceUnits)); in PaintStroke()
1466 SkTMin(deviceUnits[0].length(), deviceUnits[1].length())); in PaintStroke()