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Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/xfa/fxgraphics/
Dcxfa_graphics.cpp323 uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch); in FillPathWithShading() local
341 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()
354 uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch); in FillPathWithShading() local
402 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()
/external/pdfium/core/fpdfapi/render/
Dcpdf_renderstatus.cpp165 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local
184 dib_buf[column] = rgb_array[index]; in DrawAxialShading()
260 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local
316 dib_buf[column] = rgb_array[index]; in DrawRadialShading()
348 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local
369 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()
453 uint8_t* dib_buf = in DrawGouraud() local
465 FXARGB_SETDIB(dib_buf, in DrawGouraud()
468 dib_buf += 4; in DrawGouraud()