Searched refs:dib_buf (Results 1 – 2 of 2) sorted by relevance
323 uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch); in FillPathWithShading() local341 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()354 uint32_t* dib_buf = (uint32_t*)(bmp->GetBuffer() + row * pitch); in FillPathWithShading() local402 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()
165 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawAxialShading() local184 dib_buf[column] = rgb_array[index]; in DrawAxialShading()260 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawRadialShading() local316 dib_buf[column] = rgb_array[index]; in DrawRadialShading()348 uint32_t* dib_buf = (uint32_t*)(pBitmap->GetBuffer() + row * pitch); in DrawFuncShading() local369 dib_buf[column] = FXARGB_TODIB(FXARGB_MAKE( in DrawFuncShading()453 uint8_t* dib_buf = in DrawGouraud() local465 FXARGB_SETDIB(dib_buf, in DrawGouraud()468 dib_buf += 4; in DrawGouraud()