/external/skia/src/shaders/ |
D | SkLightingShader.cpp | 49 SkLightingShaderImpl(sk_sp<SkShader> diffuseShader, in SkLightingShaderImpl() argument 52 : fDiffuseShader(std::move(diffuseShader)) in SkLightingShaderImpl() 432 sk_sp<SkShader> diffuseShader = nullptr; in CreateProc() local 434 diffuseShader = buf.readFlattenable<SkShaderBase>(); in CreateProc() 437 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), in CreateProc() 485 sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader, in Make() argument 493 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), in Make()
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D | SkLightingShader.h | 33 static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 49 SkLightingShaderImpl(sk_sp<SkShader> diffuseShader, in SkLightingShaderImpl() argument 52 : fDiffuseShader(std::move(diffuseShader)) in SkLightingShaderImpl() 434 sk_sp<SkShader> diffuseShader = nullptr; in CreateProc() local 436 diffuseShader = buf.readFlattenable<SkShaderBase>(); in CreateProc() 439 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), in CreateProc() 485 sk_sp<SkShader> SkLightingShader::Make(sk_sp<SkShader> diffuseShader, in Make() argument 493 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), in Make()
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D | SkLightingShader.h | 33 static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
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/external/skqp/gm/ |
D | lightingshader2.cpp | 121 sk_sp<SkShader> diffuseShader = nullptr; in drawRect() local 128 diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; in drawRect() 137 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), in drawRect()
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D | lightingshader.cpp | 102 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse, in drawRect() local 108 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), in drawRect()
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/external/skia/gm/ |
D | lightingshader2.cpp | 121 sk_sp<SkShader> diffuseShader = nullptr; in drawRect() local 128 diffuseShader = (useTranslucentShader) ? fTranslucentDiffuse : fOpaqueDiffuse; in drawRect() 137 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), in drawRect()
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D | lightingshader.cpp | 102 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse, in drawRect() local 108 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), in drawRect()
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/external/skia/samplecode/ |
D | SampleLitAtlas.cpp | 138 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fAtlas, in onDraw() local 140 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), in onDraw()
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/external/skqp/samplecode/ |
D | SampleLitAtlas.cpp | 138 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fAtlas, in onDraw() local 140 paint.setShader(SkLightingShader::Make(std::move(diffuseShader), in onDraw()
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/external/skqp/tests/ |
D | SerializationTest.cpp | 613 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse, in DEF_TEST() local 616 sk_sp<SkShader> lightingShader = SkLightingShader::Make(diffuseShader, in DEF_TEST() 621 lightingShader = SkLightingShader::Make(std::move(diffuseShader), in DEF_TEST()
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/external/skia/tests/ |
D | SerializationTest.cpp | 613 sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(diffuse, in DEF_TEST() local 616 sk_sp<SkShader> lightingShader = SkLightingShader::Make(diffuseShader, in DEF_TEST() 621 lightingShader = SkLightingShader::Make(std::move(diffuseShader), in DEF_TEST()
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