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Searched refs:dirOrPos (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/shaders/
DSkLights.cpp33 SkVector3 dirOrPos; in MakeFromBuffer() local
34 if (!buf.readScalarArray(&dirOrPos.fX, 3)) { in MakeFromBuffer()
41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer()
44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer()
DSkLights.h96 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos, in Light() argument
100 , fDirOrPos(dirOrPos) in Light()
/external/skqp/src/shaders/
DSkLights.cpp33 SkVector3 dirOrPos; in MakeFromBuffer() local
34 if (!buf.readScalarArray(&dirOrPos.fX, 3)) { in MakeFromBuffer()
41 Light light = Light::MakePoint(color, dirOrPos, intensity); in MakeFromBuffer()
44 Light light = Light::MakeDirectional(color, dirOrPos); in MakeFromBuffer()
DSkLights.h96 Light(LightType type, const SkColor3f& color, const SkVector3& dirOrPos, in Light() argument
100 , fDirOrPos(dirOrPos) in Light()